1. A quarry with heaps of sand and gravel prepared in advance was removed on the map. In its place is located forest and forestry. A leskhoz is actually another motor depot, only for logging equipment.
It will need to be bought and built on it some objects having previously built a bridge, since the old one has been destroyed and must be removed. On the leshoz there is a hangar which will become the property after the purchase of the leshoz itself, there is also a storage of wood chips.
To be built – sheds for equipment, shed for storage of wood chips, car wash, spotlights and supports for storing logs.
2. On the map for adaptation with the pack of courses, the fields were remarked, the field sizes decreased, some were divided into two, three parts, but the total space for fields used in previous versions of the map was preserved
after purchase, they can be plowed to their former size by themselves.
3. Many productions were rebuilt on the map, some triggers were shifted on some, a second gate was added to others, and some were completely redone.
4. A greenhouse complex appeared on the map; therefore, two production lines were added to the cannery. The greenhouse complex accommodates a small amount of raw materials and the output is also not large,
therefore, warehouses for raw materials and products were built on the territory of the greenhouse complex. Greenhouse complex and warehouses belong to other owners. Hothouse complex will need to buy, and you can buy warehouses, and you can rent.
5. Added protected sites near some fields. The guard will keep an eye on the equipment, but since it works on a voluntary basis, it will only be protected by equipment that is located within the ground area.
6. It is possible to buy two houses to choose from. No functional, just a guarded area in the yard. For those who play with the startPointSave mod, there is an opportunity to persist in it and then continue the career from their private backyard.
Changelog:
Changes v 2.0.9:
Fixed problem with unloading bales from the warehouse. Bales will now be exhibited from the storage area at the “crop storage”.
2. at the request of the workers on the map increased the number of houses to be bought.
3. The dirt is now only in the rain and a little after the rain has ended. But there are some places where dirt does not dry out.
4. added a garage in st.Dyadkovskoy. Three sheds, fuel depot and hangar. It is bought through a realtor.
5. The “methane storage” appeared in the village of Dyadkovskaya. Bought through a realtor in the city of Krasnodar – COST 320 thousand. 6. Now you can restore the farm through a construction company (for details, see the video).
Changes v2.0.2:
1. the wires did not reach the current – corrected
2. at the construction site of the car base it is problematic to unload the timber and furniture – corrected
(There was a very bad collision on the boiler room, which created an invisible wall around the building, because of it it was impossible to drive closer to the marker. It was not visible in the editor, so it was very difficult to detect it.)
3. put markers in the vegetable base – corrected
4. it is not clear where to remove the roots on the railway – corrected
5. prices for animals are not correct – corrected
6. Animal fertility overstated – corrected
7. drive through the gate on the mordant. seed until it is purchased – fixed
8. drive through the gate to the concrete plant, when it is closed – fixed
9. at some enterprises the gate opens too slowly – corrected
10. put unloading markers in the stored root crops – corrected
1. The hangar on the farm is now stealth.
2. The real estate agency is now visible on the map where the objects are located.
3. In the old quarry, you can independently load sand and gravel, having previously built a bridge for the passage to the quarry. In order for the sand and gravel to appear on the map, you need to start a new game or you need to replace the file “terrainDetailHeight_density.gdm” in the save, only if you have any crops on the ground (the grass in the field is mowed, the straw is not harvested after harvesting, the silo is silage pits), all this must first be collected and loaded into storage.
Changes v1.06: Author’s words:
– 1. I cleaned the silo pit on the farm (I didn’t solve the conflict issue).
– 2 In place of the pit, I installed a hangar for equipment.
– 3. Replaced all not working correctly gates that found.
– 4. Added production of slabs to a concrete plant (a slab-carrier in Pak KAMAZ and trailers).
– 5. Added to the universal card menu the ability to disable the scattering of chopped straw.
A NEW CAREER BEGINNING OPTIONAL.
1. Installed silage pit on the farm
2. Added digest storage near the silo tower.
3. Added seed treater.
4. Recalculation of prices was made and the speed of processing raw materials at the meat processing plant was increased.
5. Increased the speed of building a carpool.
6. Another stack with bales can be removed – certainly not free.
7. Collision near silo removed
Changes v1.04:
Words of the author:
1. Returned back the starting technique. The starting money script was a huge mistake.
2. Fixed a problem with plowing textures. The script for starting money was guilty.
3. Corrected pollution in animals.
4. Playing with the seasons now for hay, straw and grass – gortsi will pay. New career is not necessary to start! Archive unpack, in the archive is a map and pack starting equipment.
Changes v1.03: Words by the author:
1. I put the guards on the old quarry and forest zone. You can throw a technique, or who will not touch.
2. Added random events.
3. Agreed with the thieves, money will not steal much.
4. Expanded the exit from the hardware store.
5. Garbage and old bales on the farm can be removed by paying workers, as at the carpool. Old equipment on the farm can be rented on a metal.
6. Has corrected pollution at animals.
7. Meat products and fabric are now taken away on the railway.
8. Pallets with seeds, fertilizers and liquid fertilizers in the warehouse, will appear next to their markers.
9. BHA is now a purchased factory. Produces liquid gas (methane), gas in cylinders, a byproduct – digestat.
10. The tank farm appeared. It sells fuel cheaper than at gas stations.
11. Point of purchase of fuel appeared. Look at the menu who is now buying fuel.
12. I have worked pedestrian traffic.
13. I installed a feed mixer for pigs.