River Po v 2.2

River Po

River Po

River Po

River Po

River Po

River Po FS17 by Vaszics 2.2
Changes compared to 2.1
To change the names of modes who are already playing the map, replace the following (new player has no action).
These modes are:
These are the ways.
The two drills must be re-purchased.
I apologize for the inconvenience.
Due to the updating of Farming Simulator 1.5.1, the map had to be redirected.
The compost was driven out of the map.
New fruit is the greenmanure that replaced the compost.
A new plant has been set up. The greenmanure mixing and ripening plant.
Compostmaster has been terminated.
The production, storage and sale of sand and gravel has changed.
Here is a direct sand and gravel selling point on the island.
In the juice production, the compost finished product was replaced by the manure. The cherry and the plum parts have also been restored.
Creating a Rabbit Farm (with temporary storage).
There were two temporary storage facilities built in the same place.
Establishment of a bio-feed plant.
Construction of a new cow stables began.
Clarify, repair and relocate the Building Market building.
Establishment of a coffee plant and a coffee roasting plant.
Creating raw and roasted coffee places to sell.
For plants, supplement water input with the visibilityNodes application.
Launching muffin production at CAKE factory.
Designate muffin sales points.
To improve visibilityNodes at Dairy.
At Reibekuchen and Chips, supplementing the cookingOil input with a pallet trigger.
For Goose and Rabbits, add goosefood, rabbitfood and fatteningFood with visibilityNodes and WoodTrigger.
The Rabbit carrot input, Chips washedpotato input, is supplemented with the WoodTrigger application.
Update Factory I_O and store I info.
Update your PDA.
Full review and editing of the sales system.
River Po FS17 by Vaszics 2.0
On the map, several major revisions were made.

Changes to version 1.6
Creation of trout farms, caviar and fish farms, and a frozen fish storage facility, in the east of the port.
Establishing a fish farm in the city and in the two villages.
Establish a dough plant south of the town on the lakeshore.
Establishing a pasta shop in the city as well as in the two villages.
Pallet operation and correction and alignment of the Sawmill triggers.
Dairy output part reconstruction (building replacement …).
Remove Factory info tables from the map.
Factory inpus is placed in separate PDF file.
Redesign some road sections.
PDA alignment.
Smaller landscaping.
Remove unnecessary objects.

River Po FS17 by Vaszics 1.5 hotfix.
I apologize, but in version 1.5 I found a non-fatal but unpleasant mistake, The Dairy Plant PlayerTriggere was slipping to the arable land. Always read the current value on the displays, but the summary in the F1 Help box is not displayed. I’ve been upgrading, and I only upload the map here. The other options in version 1.5 are unchanged.

River Po FS17 by Vaszics 1.5
Amendments to Version 1.4
Creation of a greenhouse complex (palletized strawberry, raspberry, redcurrants).
Create temporary storage (pallid strawberry, raspberry, redcurrants).
Creation of grain storage and water storage facilities at greenhouses.
Creating a pallet box manufacturing plant at the port.
Pallet box with temporary storage in the port.
Establishment of a new milk processing plant at the riverbank.
Select pallets (box, strawberry, raspberry, redcurrants, fruit yogurt, kefir, condensed milk, butter).
Replacing the entire water surface.
Redesign some road sections.
PDA alignment.
Smaller landscaping.
Removing floating and unnecessary objects,
Revision of the filling and draining volumes of production plants, mostly by raising them.
Updating factory information board.
Suggested modes include FS17_GameExtension and FS17_SpeedPlayer.

Key data
The map is 4x
Cannery, Cake factory, Refinery, Bakery, Hmilk, Distillery, Sawmill, Sand, Sugar factory, Compost master, Plum garden, Cherry garden, Mill, Fermenting Silo, Dryer, Forage factory, PigFood factory, Pallet factory, Eggfarm, Weberei
BGA, Construction, Gardencenter train, Farmshop train, Port of grain mill train, Bufallo Grill, Power Plant, Graintrans 1-2, Woodtrans, City, City grain, Selling cotton (Airport)
Wheat, rape, barley, corn, sunflower, soybean, potato, sugarBeet, chaff, grass_windrow, dryGrass_windrow, silage, straw, woodChips, forage, pigFood, hops, oat, rye, triticale, spelled, Manure, liquidManure, booze, beer, bread, hmilk, sand, sugar, flour, cake, cherry, plum, saladMix, yoghurt, pallette, boxed egg, Stained wool yarn
Larger objects
Port, Castle, Railway Station, Electric Hydro Plant, Airport, City, Villages
Fields 15
Each field is owned by grass 1.
The power and volume of the machines I have used and proposed for the map have been changed. It is only recommended to use these devices, of course everybody uses whatever equipment they want.
The map can also work with trained trains. To do so, you must copy the contents of the attached Train / new directory to the correct location of the original FS17 program (before copying, you should make a copy of the original library)
C: \ Program Files \ Farming Simulator 17 \ Farming Simulator 17 \ data \ vehicles \ train
Growth rate has been accelerated for arable crops.
You can personalize it according to your preference in the growthControl.lua file in FS17_GrowthControl mode by changing the current values.
growthcontrol.fruitnames = {[0] = “wheat” [1] = “grass” [2] = “rape”, [3] = ‘barley’ [4] = “maize” [5] = ‘ Not used “, [6] =” potato “, [7] =” sugarBeet “, [8] =” sunflower “, [9] =” soybean “, [10] =” oilseedRadish ” “[12] =” spelled “[13] =” oat “[14] =” rye, “[15] =” hops “[16] =” triticale “[17] =” onion ” [18] = “carrot” [19] = “lettuce”};
growthcontrol.growthhours = {[0] = 3, [1] = 0.1 [2] = 3, [3] = 3, [4] = 3 [5] = 0, [6] = 3, [7] = 3, [8] = 3, [9] = 3, [10] = 3, [11] = 3, [12] = 3, [13] = 3, [14] = 3, [15] = 3 [16] = 3, [17] = 3, [18] = 3, [19] = 3};
If you want the factory setting, you can delete the FS17_GrowthControl mode from the MOD directory.
Good game!

Amendments to version 1.3
Modify and expand the output tape system of potato, strawberry, sawmill objects.
Reducing the strawberry center for one unit.
Launch of pallet production.
Establishment of Egg Farm.
Creating Pallet and Pallet Egg Sales Points.
Replacing the airport’s runway.
Replacing the entire tree structure (wood and roadside façades).
Full replacement of the parking system
Create more storage (FARM1, FARM2, SAND).
Construction of a new tunnel in the North-South direction along the road bridge across the bay.
Changing the wool bed position for sheep.
Establishment of a Wool Processing Plant (WEBEREI).
Processed woolen yarn selling point (SHIP) at the port.
Sale of unnecessary wool in the WEBEREI field.
HOLMER cutting heads have a separate container on site.
Improve minor logical errors
Inserting a cow’s trough into the building, minor transformations.
Expand information tables on the map.
Expansion of Factory info tables
Change information board (the manure is removed).
The manure was placed separately with the slurry, sown from the animals to the southeast as MANURE.
Update your PDA
Transform DefaulVehicles.
Complete replacement of colors on the road and railway network as well as on urban and village roads.
In the required package, the FS17_Claas_Lexion700 combine drain speed was increased, adjusted to the storage capacity.
For the machines I have proposed, the rate of operation (plowing, sowing, dialing, harvesting) has been increased from 29 km / h to 39 km / h.
I have attached the necessary basic equipment to the map (defaultVehicles \ new \ Necessary machines and modes directory). In this case, use the defaultVehicles.xml file in the program.
Amendments to version 1.2
Creation of potato center. Here is a washed potato and a steamed potato unit. A separate storage unit has been designed for palletized products. The supply of raw material from the nearby storage can be solved.
Creation of a Strawberry Center in the area under the riding ground. There are two separate units beside the pallid strawberry. As a by-product compost.
I broke the wide bridge over the river.
At the end of the eliminated wide bridge, I formed a tunnel with lighting.
In the eastern part of the person and at the fast trains I formed another hub.
I set up boards for cherry garden and plum garden.
Aligning different objects (roadbeds, etc.).
Smaller landscaping, grassing.
I changed the defaulVehicles proposal. The basic program includes an original default drive (Goldcrest Valley). It is included in the default Vehicles, the associated machines and other modes. Directory name: Suggested machines and modes_defaulVehicles. The contents of this directory must be copied to the MOD subdirectory if you want to play it.
In version 1.3, besides the basic program, only the suggested machines and modes_defaulVehicles, as well as the other recommended machines and modes, are now proposed for the defaultVehicles.zip.
CaseIH3162Cutter90ft.zip is a wide (28m) cutting head that is suitable for harvesting wheat, rape, barley, corn, sunflower, soybean, hops, oat, rye, triticale, spit after conversion.
Amendments to version 1.1
Establish fuel sales at the port, aligned with the oil refinery
At the port, along with cargo shipping, the passenger branch was established, south of the freight port.
Creating a Point of Sales at a Shipyard.
Where there is pallid sales opportunity (potato, onion, carrot, letuce, booze, beer, hmilk, cake,
Cherry, plum, saladMix, yogurt), a pallet pack is placed everywhere.
For the temporary storage (center, south, north storage), repair the refill silos triggers.
The exchange of mulch plates around the main entrance building of the central farm.
Replacing the pattern of the solid cladding everywhere on the map.
Decrease the ripening time of arable fruit by 50%. The description is still valid
Further deceleration, acceleration, or reset.
AAA_HiredHelperTool is possible to increase the number of employable wage earners
Mode (MODPACK directory).
General vehicle washing at midnight with JLC_Wash_Vehicles mode (MODPACK directory).
FS17_kotteUniversalPack mode pack (kotteUni_man, xml and kotteUni_fuel.xml) parameters
Repair, modify (MODPACK directory.
NLD_aHelmerBV_1000000, NLD_aHelmerBV_10000000 and NLD_manTGS18480 modes
Replace it with NLD_SX_210_Twinstar_Pack (newer version, in the MACHINES directory).
Adjusting floating objects (palm trees).
Landscaping, decoration (grassing).
Amendments to version 1.0
Construction of Soybean processing plant and the associated temporary storage facility.
Creation of ball storage and new straw and grass sales point.
Compostmaster conversion (no longer just straw and manure can be given).
Reduction of the number of two aircraft (bomber and fighter) from two.
Clarify PDA map for better visibility and clarity
Adjusting the hmilk factory input-output trigger.
Construction of a viaduct in the north.
I loaded a trailer for the transport of non-bulk goods (booze, beer, hmilk, etc.)
(MAN_polupricep.zip) into the MODPACK package.
Smaller landscaping, decorations.



River Po v 2.2
3.1 (61.33%) of 15


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