Porta Westfalica V 6.1 [MP]

Porta Westfalica V 5.0

Porta Westfalica V 1.0

Porta Westfalica V 1.0

Porta Westfalica V 1.0

Porta Westfalica V 1.0

Welcome to the Weserbergland around the Porta Westfalica. You have acquired a large court at the foot of the Wiehengebirge, which you want to bring back to old flower. If you want to play the LS 17 in a beautiful landscape with many possibilities, here is gold right.

There are 87 fields with a total of over 700 hectares, 3 large meadows, the city of Minden, the city of Porta Westfalica with the hamlets of Barkhausen and Hausberge, the villages of Hahlen, Bergkirchen and Häverstedt.

The standard fruits, rye, oats, triticale, hops, carrots, carrots and lettuce are used for fruits. Animals are kitchen, pigs and sheep.

Productions include a brewery, a bakery, a pastry shop, an orchard, a peat factory, a sand cow, a sugar factory, a distillery, a malthouse, a mill and a refinery. There are also two sawmills, one for the production of wooden pallets and one with the wooden train of Giants (LS13). Also the grain train (LS13) is installed.

On the farm there is a seed production, a fertilizer production, a production for liquid fertilizer, a compost master and a feedmashine for power feed and pig feed. In addition, a silage high silo was introduced for the production of silage.

There is a large BGA with throughput silos (about 12 million capacity) and a smaller BGA.

The following products can be produced and traded: bread, beer, schnapps, peat, sand, plums, cherries, cakes, compost, malt, flour and sugar. These form partial intermediate products for other productions, but can all be sold directly.

The produced fertilizer, liquid fertilizer and the seed can be used or sold themselves (garden centers, agricultural houses).

Two digital displays are installed on the courtyard that once show all the inventory levels and display the filling levels of all productions.

The map contains two harvesters to harvest the onions, carrots and lettuce.

In addition, I would like to point out the detailed description which is also enclosed, and ask you to read it, there most of the questions have already been answered.

There is KI traffic, pedestrian traffic and many other splines, just look around, then you will see.


Idee udn Ausführung GMCW

Porta Westfalica V 6.1 [MP]
4.6 (92.5%) of 8


  • Ótimo mapa mas o preço das culturas no hud não correspondem na hora da venda.

  • Hi, I’m having a serious issue on this map, it’s a bit difficult to explain but I’ll try my best. Also, I don’t know how to contact the creators, so I hope this will somehow reach out to them.
    I’d like to emphasize that this problem still exists even with a totally unmodified version of the 6.1 map when using NO MODS at all. Mod collisions are ruled out.
    So, there’s a silo for seeds and fertilizer near the compost machine at the north side of the farm.
    I’ve bought the smallest sowing machine that needs both seeds and fertilizer (Amazone I believe). When I park under the silo output pipe, the Refill dialog appears and I fill with one of the needed stuff, either seeds or fert.
    After filling the sower with either of them, the other one cannot be filled into it!!
    The “start filling R” is still there, but nothing happens, the dialog doesn’t come up, the game tries to fill the same stuff all over again, despite the sowers placement under the fill trigger. There’s no way to fill the other stuff from the silo into the sower.
    When using my modded Horsch Pronto 9DC the “Refill” option doesn’t appear at all! I can only refill it by using a belt.
    And what makes this more troublesome, this trigger issue seems to be global on the map. I mean, I have a mod of placeable tanks, and after buying, placing and filling a storage tank with seeds, the sowing machine cannot be refilled from that either!
    So the seeds/fertilizer trigger or dialog system on the map is F-ed up!
    I’m somewhat familiar with triggers and map building, but I couldn’t find any problems myself, and this problem also exists for my friend who I usually play MP with.
    We conducted tests for several hours, played around with triggers, fill types, modded and unmodded sowing machines, but we couldn’t come up with a solution.
    Did this thing occur for anyone else?

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