Moin moin people, after a long construction time, it is finally time and I publish the first version of the 4-fold map.
North German landscape with 45 fields and 16 grass fields. 4 farms and 4 biogas plants, Hühnerhof and Rinderhof. Extra fruit varieties Oats, rye and hops. Take a look at the video for the map presentation in peace.
Huge production and sales opportunities:
Cattle Breeding -> Cows
Chicken farm -> eggs
Sawmill -> board pallets
Wood chipper -> wood chips
Pallet plant -> empty pallets
Composter -> Compost
Flour Factory -> Wheat, barley and rye flour
Bakery -> Bread, pastries and cakes
Brewery -> wheat or barley beer
Fruit farm -> apples, pears, cherries and plums
Vegetable farming -> salad, tomato, red cabbage and cauliflower
Distillery -> Obstler and Korn
Cutter -> fish and crabs
Dairy -> milk, butter, cream, quark and yogurt
Pellets Factory -> Pellets
Stoffrabik -> fabric rolls
Sugar factory -> sugar
Pumpkin Farm -> Pumpkin
Cement factory -> Cement
Butcher -> Meat and sausage
Dieselfabrik -> Diesel
Edible oil factory -> cooking oil
Potato washing plant -> washed potatoes
Potato Factory -> French fries, potato sack and chips
Compound feed -> compound feed for cows / cattle
Pig Feed Mixer -> Pig Feed
Farm shop with sale of fruits and vegetables -> cash boxes
fertilizer production
seed production
sand production
Kiesprodultion
Construction site with sale of sand, gravel and cement -> cash boxes
Bridge construction to get to the big island
3 supermarkets, 2 pallet points of sale and stadium for sale of the products
6 outlets for grain + horse farm, straw power plant, heating and straw / grass sales
Bank for the exchange of cash boxes
Changelog:
Neu in V 2.1
Produktion von Apfelsaft und Kirschsaft
Die neuen Palettensorten können in der Getränkehalle eingelagert werden
Schleppdach Baustelle am Hof (Stahl und Zement als Rohstoff)
Wassertrog Addon für Kühe, Schweine und die Schafe
Mehr Ballen auslagern beim Composter (24 lose Ballen und alles drüber geht direkt in den Komposter)
Befüllbare Tankstelle beim Zentrallager
Verbrauch Leerpaletten und Kartonpaletten beim Schlachter erhöht
Holzstammproduktion läuft etwas schneller
Feldpreise um 5% bis 10% reduziert
Getreidelager Rinder und Hühnerhof sind jetzt erweiterbar und Radius für die Siloerweiterung erhöht
Kleine Rampen und Abladeinfoschilder bei der Mischfutterfabrik
Ein paar weniger Deko Paletten im Zentrallager (bessere Performance)
Fahnen für Burning Gamers, M4cM4nus, Friesenjung
Saatgut und Dünger kann nun auch beim Gartencenter gekauft werden
Licht in der Ballenhalle am Rinderhof
Triggermarkierungen McDonalds
Etwas schnelleres abbunkern bei den Hofsilos
Kirschen und Äpfel werden ca 50% schneller bei der Obstfarm “produziert”
Gefixt
– Fehlerhafte Kürbispaletten im Zentrallager gefixt
– Autos bei der Mehlfabrik stehen nicht mehr im Boden
– Rundballenlager Rinderhof Sperrbereich verschoben
Version 2.0 New bearings
Pallet warehouse 2.0 (See my Let’s Play episode 800)
Water storage on the farm, Rinderhof and Eierhof
Liquid fertilizer storage on the farm, Rinderhof and Eierhof
Many product displays in the PDA map improved
Visibility of all pallets reduced for better performance
Large ball store for square bales and round bales at the Rinderhof
Large bale storage at the Composter for straw square bales
fixed
Trigger to open the side door on the cowshed moved / reduced
Outsourcing the bales at the dairy cowshed is now working in full
Sugar beet heap deleted under the bakery
Less seed consumption in tomato farming but more water needed
Named grass field 10 again
The construction site sign at bridge construction now without collision
Faulty Bale trigger found and moved
Field 8 smoothed towards Aral Boden
Trigger compound feed slightly enlarged
At the Rinderhof, a tool shed no longer floats at the wedge silo and yard silo
The bakery building now has collision
Version 1.9
Neu in V 1.9
– Neue bessere ingame PDA Mapübersicht (Danke an Andreas)
– Der Schlachter nimmt jetzt 600 Tiere an
– Ballenlager für Stroh, Gras und Heu Quaderballen im Milchviehstall
– Neues Wollepalettenlager bei den Schafen
– Mehr Gras Deko an einigen Stellen
Gefixt
– Honigspawner und Sammler funktionieren jetzt einwandfrei
– Infotrigger Honig ist hetzt an der richtigen Stelle
– Infotrigger Cementfabrik jetzt auch vor den Monitoren
– Leitpfosten bei Feld 30 hat jetzt keine Collision mehr
– Nochmal geänderte Collision bei den Keilsilos der BGA Süd
– Fliegende Mülltonne bei McDonalds gefixt
– Fliegender Grauer Stein beim Getreideschiff am Hafen entfernt
– Die Pferde schweben nicht mehr in der Luft
– Produktionslicht bei den Bäumen neben der Molkerei entfernt
– Mauern bei den Gewächshäusern Compost Bereich verkürzt
– Ätliche doppelten Verkehrschilder gelöscht
– Anzeige Düngerproduktion beim Rinderhof gefixt
Version 1.8
New
– oatmeal factory
– Switchable light in the halls at the main courtyard
– First new house texture in the village
fixed
– Designation for packaging is corrected
– Hop display brewery closer to production display
– Incorrect filling tube moved at the Raiffeisen
– bee sound file matching size for server
– Adapted asphalt texture of the bridge driveways to the lower island
– Flying chair in the village does not fly anymore
– Mist texture revised in fertilizer production
– changed grain texture in seed production
– Hardware store the shopping cart and the red pipes are no longer in the ground
– Many mailboxes in the village took the collision and changed to static
– Some overlapping signs deleted
– Wood trunk palette is now really accepted by the wood chipper
– FactoryName for compound feed production cattle shed
– Honigspawner unfortunately has to continue to load himself after the score has been cleared
News in the V 1.7
– Beehive production in wood industry
– Bees for honey in several places of the map
– Mc Donalds on the map as a sales station
– Prices for diesel, milk, seed, compound feed, pig feed, fertilizer and liquid fertilizer are displayed
– Commodity Price mod adapted for all new sales stations
– Printing house for newspaper and packaging production
– Newspaper to be sold at the supermarkets and stadium
– Packaging sold at Mc Donalds
– Floor marking for heating plant
– Wooden trunk pallets are now also accepted by the wood chipper
– Stadium now also buys mayo and ketchup
fixed
– Bump smoothed at the entrance to the straw power plant
– Horse farm is no longer displayed twice
– Corner at Feld36 adjusted slightly
– Wrong direction scores deleted at BGA North
– Shovel trigger in the cow and pigsty set even lower
– Cattle sheds produce 50% more manure and manure
Tomato farming produces faster
Version 1.6
New
– Liquid fertilizer production at the farm and Rinderhof
– New big tomato greenhouse
– New production of ketchup
– New production of Mayo
– Baumarkt now also accepts pellets
– Liquid fertilizer can be sold at Raiffeisen or GetreideAG
– Sliding gates cowshed
– Edible oil production goes faster and consumes a little less rapeseed / sunflower
– Pulp mill also works a bit faster
fixed
– Change feed area dairy cows again as previously set
– VIP tree is now a fountain 🙂
– Info Production Trigger cheese dairy now in front of the monitors
– Wrong parked car at the hardware store
– Trigger cement factory slightly enlarged
– Flying Compressor at BGA Mitte is now on the ground
– A few trees at grass field 11 and 14 moved further from the field
– Missing number of fertilizer production at the Rinderhof is now here
News in the V 1.5
– Cheese making with production of cheese and cream cheese both on pallet
– Youtube VIP tree
– Donation board
– New texture for corn, potatoes, sugar beet, wheat, sunflower, barley and soy
– Heaven with better textures
– Faster speeding down on seeds, fertilizer, storage, pork and cattle feed
– oats and rye in seed production
– Fillable gas station in wood industry
– Court now takes up seed and fertilizer
– BGA’s now accept silage and crap via trailer
– Driveways brewery, pallet warehouse and refinery widened
– Larger pallet collectors at the flour factory
– Sewage works a little faster
– Fertilizer production is now also with digestate
– The old sawmill also accepts wood trunk pallets
– Wood chip storage in new wood industry
– Faster bunkering with sand and gravel
fixed
– Light switch hall Eierhof no longer floats in the air
– Discharge concentrate Rinderstall is now sitting a bit lower
– Manure manure and fertilizer texture are now disappearing again
– Cattle sheds provide a little more manure and manure
– Timber trunk pallet slightly lighter
– Invisible collision removed at Kraftfutterfabrik
– Silage Wedge Keilsilo BGA South with Collision
– Slurry cows adapted to soil
– Flickering ground crest factory changed
– Aldi logo (lettering) added to the goods receipt
– Halls at F26 and pumpkin farm in the middle gray area now with collision
– Flickering walls pumpkin farm fixed
– Changed setting point for feed in the cowshed
– Flying digital displays at the Eierhof deleted
– Collimauer concentrate factory away
– Floating wheelbarrow compound feed factory is now on the ground
– Floating wheelbarrow bridge construction is now on the ground
– Floating lamp in the city to field 8 is now on the ground
– Curve plate deleted in field 12
– Increased trigger at potato washing plant
News in the V 1.4
– Balance statistics
– slurry manure lime mod texture on the fields
– Butcher works a bit faster
– Water consumption Rinderhof slightly increased
– Log production with new wooden pallets
– More space in compound feed factory on the Rinderhof
– Sliding door milk cowshed to the water trough / trigger
– New wood industry area above the fruit farm
– Second sawmill
– Second pallet plant
– Wooden chute with pallets of boards or wooden trunk pallet
– Charcoal factory with charcoal pallets
– Hardware store as a point of sale for steel, cement, log and charcoal
– Faster filling of compound feed at the Rinderhof and compound feed factory
– Faster filling of compost at diesel / oil factory and composter
– PDA Map grass field numbers more readable
– Light in the halls at the Rinderhof and Hühnerhof
– A hall at the compound feed factory and the sheep away
– More space at sugar beet sugar factory
– A few more collection points for paper and cardboard
Version 1.3 ohne Gräben
Die 1.3 ohne Gräben
Version 1.3
– Getreidesilo am Hühner / Eierhof funktioniert
– Rinderstall nimmt jetzt Strohballen und Silageballen an
– Rinderstall produziert etwas mehr Mist und Gülle
– Trigger Schweinestall funktioniert
– Schild bei Sandproduktion passt jetzt
– Brückengeländer jetzt mit Collision
– Kurve bei G3 Leitplanken haben jetzt Collision
– Stahlpreis etwas erhöht
– Sackgassenschild und überflüssiges Kurevenschild entfernt
– Fliegend Deko bei bei BGA Mitte / Haus gefixt
– Factory Name Weberei und Salatzucht berichtigt
– Palettenschild Kürbisfeld hinzugefügt
– Falsche Schilder bei Grasfeld 8/9 entfernt
– Grasfeld 1 ist nicht mehr zu weit auf dem Deich und in den Bäumen
– Feld 10 angepasst
– Bei den Kuttern am Hafen fehlende Betonplatte eingefügt
– Gras in Einfahrt bei Feld 2 zu 15 entfernt
– Dekogras in Düngerproduktion entfernt
– Eierhof nimmt jetzt auch Strohballen an
– Gebäude des Eierhofs jetzt mit Collision
– Strohplane ragt nicht mehr in Hühnerstall
– Gefälle auf Grasfeld 8 und Feld 44 etwas abgeflacht
– Brennessel in Eiersammelstelle am Hof entfernt
– Leitpfosten Palettenlager zu Mehlfabrik hat jetzt keine Collision mehr
– Leitpfosten neben “Fabrik noch in bau” hat jetzt keine Collision mehr
– Textur Zuckerfabrik sieht jetzt nach Zuckerrüben aus
– Kartoffelfruchttextur auf Grasfeld entfernt
– PDA Map leicht angepasst
– Anzeige Produktionschild Weberei zeigt jetzt alle Zahlen ab
– Schwebende Bäume/Büsche bei BGA Ost auf den Boden zurück geholt
– Stroh bei Mischfutterproduktion Rinderhof nicht mehr durchsichtig
– Kürbisfarm nimmt jetzt auch Strohballen an
– 2 neue Hallen für Strohballen auf dem Rinderhof
Version 1.2 ohne Gräben
Die 1.2 ohne Gräben
Version 1.2
Fehler die auf V1.2 behoben worden sind
– Getreidehandel Collision im Abladetrigger
– GetreideAG Gebäude Fundament nun passend
– GetreideAG Zaunpfeiler jetzt vorhanden
– Güllebecken BGA Ost konnte man den Boden sehen
– Mistplane Rinderhof ohne Collision
– Abladetrigger Eierhof gefixt
– Begrenzungspfahl über Feld 33 jetzt ohne Collision
– Steindeko bei der Cementfabrik war zu hoch
– Doppelte Schilder bei Feld12 entfernt
– Obstfarm Schild und Begrenzungspfahl verschoben
– Bei Hackschnitzelherstellung Begrenzungspfahl entfernt
– Begrenzungspfahl vor Hofladen verschoben
– Collision bei Sand und Kiesplane entfernt
– Gras im Komposter und Palettenhalle Brauerei entfernt
– Falsche Ablademarkierung bei Bäckerei entfernt
– Papier hinterm Baumarkt entfernt
Version 1.1
Folgende Fehler wurden in der V1.1 auf die schnelle behoben
– Feld 43 passt jetzt
– neue Collimap
– Brückbau ist nicht mehr so schnell fertig
– Tankstelle am Hafen landet man nicht mehr im Wasser
– Verbrauch bei Schweinefutterherstellung angepasst
Hi i am needing help. Your map is amazing by far the best map i have played on 2017 wish there was one like this when i had 2015. I am needing help. What mods do i need for your map and also how to i make pallets and pallet plastic?
Seasons seemed to work.
It loaded up normally.
I get about 10 seconds into the game and my vehicle gets stuck.
You have to reset it.
Theirs nothing around it to get stuck on.
This Map has Major Problems.
I loaded it up 5 times and drove in different directions.
With the same result.
Earl…
Have some issues loading “Rinder” or cows at farm at buttom of the map. Simply cant spot the trigger at the woodramp at front at the building. How do i load the Cows/Rinder to animalwagon???
to get the steel you have to use gold that you refine at the construction site from a material you mine at the sand pit. take the gold to the building in town that looks like a supply store and put gold on pedestal. then the steel will appear after a certain amount of time
hi i have a little problem. i downloaded the map. but when i try to start the map in a game, it kick me out of the game and to the windows screen. 🙁 it works on my boys pc perfectly, and its a very nice map. do you have any idea whats the problem
El mapa me agrada mucho es muy completo, lo que talves seria conveniente para un mapa de esta naturaleza es que las rutas sean mas anchas, es dificil circular con vehiculos grandes
Hallo superbuilders
Ik wil eerst zeggen dat het de favorieten map van mij is. Heb er al vele uren in zitten maar zit met 1 vraag.
Op welke server kan ik deze multiplayer eventueel spelen?
Не работает . Нет про мода производства. И не поставить производства. . И на карте есть подемы дорог. слишком крутые. что машина сильно висит. колеса не касаются земли.
could you write the map in English I try to translate the words germen to English not all the words translate
it is a woderfull map the best I have ever played my mom and dad spoke low germen so I know some word
but not all the words so it would nice to know all words so I can play the game
AMAZING!!! Congratulations with the great work!
Are you planning to make it SEASON ready?
Best regards….
Hi i am needing help. Your map is amazing by far the best map i have played on 2017 wish there was one like this when i had 2015. I am needing help. What mods do i need for your map and also how to i make pallets and pallet plastic?
Not possible to hire a worker !
Seasons seemed to work.
It loaded up normally.
I get about 10 seconds into the game and my vehicle gets stuck.
You have to reset it.
Theirs nothing around it to get stuck on.
This Map has Major Problems.
I loaded it up 5 times and drove in different directions.
With the same result.
Earl…
Salut , je ne trouve pas les legumes …..
hi , I have a question for you, Is it possible to have the map without trench please ?
How can you hide the big text box in the right side
For me it was Right CTRL + END
Hi Farmers
Have some issues loading “Rinder” or cows at farm at buttom of the map. Simply cant spot the trigger at the woodramp at front at the building. How do i load the Cows/Rinder to animalwagon???
me 2
where do i find the iron or steel to build the bridge
¿Dónde encuentro el hierro o el acero para construir el puente?
The map is fantastic but I can not find it. Where do I find the iron or the steel to build the bridge?
Cómo lleno los estanques de Fuel en donde se hace el cemento no puedo AYUDAAAAA
to get the steel you have to use gold that you refine at the construction site from a material you mine at the sand pit. take the gold to the building in town that looks like a supply store and put gold on pedestal. then the steel will appear after a certain amount of time
NORTH FRISIAN MARCH 4-FOLD MAP
is a german map
can you plaese the new version of
NORTH FRISIAN MARCH 4-FOLD MAP 2.0 ohne Gräben uppen?!
hi i have a little problem. i downloaded the map. but when i try to start the map in a game, it kick me out of the game and to the windows screen. 🙁 it works on my boys pc perfectly, and its a very nice map. do you have any idea whats the problem
Very nice map. Hard to know what is needed in the factories as it is not in English. Very tough for those of us who are not multi lingual.
El mapa me agrada mucho es muy completo, lo que talves seria conveniente para un mapa de esta naturaleza es que las rutas sean mas anchas, es dificil circular con vehiculos grandes
How can you hide the big text box in the right side?
Put cameras on gantries are bad. Not it will give oneself at all to work.
Hallo superbuilders
Ik wil eerst zeggen dat het de favorieten map van mij is. Heb er al vele uren in zitten maar zit met 1 vraag.
Op welke server kan ik deze multiplayer eventueel spelen?
How do you turn off panel on right and is there a large PDF of this map?
Не работает . Нет про мода производства. И не поставить производства. . И на карте есть подемы дорог. слишком крутые. что машина сильно висит. колеса не касаются земли.
could you write the map in English I try to translate the words germen to English not all the words translate
it is a woderfull map the best I have ever played my mom and dad spoke low germen so I know some word
but not all the words so it would nice to know all words so I can play the game
how do I fine the empty palette facktory or just empty pallets
how do I get the money to buy the pallets in hardware store
please help me