<?xml version="1.0" encoding="iso-8859-1"?>

<i3D name="beaconLights" version="1.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://i3d.giants.ch/schema/i3d-1.6.xsd">
  <Asset>
    <Export program="GIANTS Editor 64bit" version="7.0.2"/>
  </Asset>

  <Files>
    <File fileId="4" filename="../Shaders/emissiveLightsShader.xml" relativePath="true"/>
    <File fileId="3" filename="../Textures/coronaOrange_diffuse.png" relativePath="true"/>
    <File fileId="1" filename="../Textures/beaconLight_diffuse.png" relativePath="true"/>
    <File fileId="2" filename="../Textures/beaconLight_normal.png" relativePath="true"/>
  </Files>


  <Materials>
    <Material name="beaconLight_mat" materialId="8" ambientColor="1 1 1" cosPower="200" specularColor="0.811963 0.811963 0.811963">
      <Texture fileId="1"/>
      <Normalmap fileId="2"/>
    </Material>
    <Material name="beaconLightCorona_mat" materialId="7" ambientColor="1 1 1" alphaBlending="true" customShaderId="4" customShaderVariation="BILLBOARD_BEACON">
      <Emissivemap fileId="3"/>
      <CustomParameter name="blinkOffset" value="0 0 0 0"/>
    </Material>
  </Materials>


  <Shapes externalShapesFile="rotators.i3d.shapes">
  </Shapes>


  <Dynamics>
  </Dynamics>

  <Scene>
    <TransformGroup name="rotatorsreal" nodeId="12">
      <Shape shapeId="1" name="rotator" clipDistance="80" nodeId="13" materialIds="8" castsShadows="true" receiveShadows="true">
        <Shape shapeId="2" name="corona" translation="2.86102e-08 0.096 0.0205413" visibility="false" clipDistance="80" nodeId="14" materialIds="7" castsShadows="true" receiveShadows="true">
          <Light name="realLight" translation="9.53674e-09 0.0948387 0.042472" rotation="151.663 0 0" clipDistance="75" nodeId="15" type="spot" color="1 0.423083 0" emitDiffuse="true" emitSpecular="true" castShadowMap="true" depthMapBias="0.001" depthMapSlopeScaleBias="0.005" depthMapSlopeClamp="0.02" depthMapResolution="256" shadowFarDistance="80" shadowExtrusionDistance="200" shadowPerspective="false" decayRate="1" range="12" coneAngle="100" dropOff="5"/>
        </Shape>
      </Shape>
    </TransformGroup>
  </Scene>

  <UserAttributes>
    <UserAttribute nodeId="12">
      <Attribute name="decoration" type="string" value="0|0"/>
      <Attribute name="realLight" type="string" value="0|0|0"/>
      <Attribute name="rotation" type="string" value="0"/>
    </UserAttribute>
  </UserAttributes>

</i3D>
