<?xml version="1.0" encoding="iso-8859-1"?>

<i3D name="shelbygt500" version="1.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://i3d.giants.ch/schema/i3d-1.6.xsd">
  <Asset>
    <Export program="GIANTS Editor 64bit" version="7.0.0"/>
  </Asset>

  <Files>
    <File fileId="2" filename="Shaders/emissiveLightsShader.xml" relativePath="true"/>
    <File fileId="1" filename="shared/lightPattern/circle1_diffuse.png" relativePath="true"/>
  </Files>


  <Materials>
    <Material name="circle1_mat1" materialId="24" ambientColor="1 1 1" alphaBlending="true" customShaderId="2" customShaderVariation="STATIC_TURNLIGHT_PATTERN">
      <Emissivemap fileId="1"/>
      <CustomParameter name="blinkOffset" value="0 0 0 0"/>
    </Material>
  </Materials>


  <Shapes externalShapesFile="Right.i3d.shapes">
  </Shapes>


  <Dynamics>
  </Dynamics>

  <Scene>
    <Shape shapeId="1" name="selfillum_turn_right" translation="-0.81051 1.03551 1.12367" clipDistance="200" nodeId="245" materialIds="24" castsShadows="true" receiveShadows="true"/>
  </Scene>

</i3D>
