<?xml version="1.0" encoding="iso-8859-1"?>

<i3D name="2015 Nissan Gtr" version="1.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://i3d.giants.ch/schema/i3d-1.6.xsd">
  <Asset>
    <Export program="GIANTS Editor 64bit" version="7.0.5"/>
  </Asset>

  <Files>
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    <File fileId="16" filename="Gtr/InteriorBake.png" relativePath="true"/>
    <File fileId="3" filename="Gtr/PRim Bake.png" relativePath="true"/>
    <File fileId="2" filename="Gtr/RimsBake.png" relativePath="true"/>
    <File fileId="15" filename="Gtr/window_diffuse.dds" relativePath="true"/>
    <File fileId="5" filename="scripts/emissiveLightsShader.xml" relativePath="true"/>
    <File fileId="7" filename="textures/1.dds" relativePath="true"/>
    <File fileId="9" filename="textures/270-02_Satin_Black.jpg" relativePath="true"/>
    <File fileId="6" filename="textures/car_corona_red_diffuse.png" relativePath="true"/>
    <File fileId="8" filename="textures/car_corona_white_diffuse.dds" relativePath="true"/>
    <File fileId="4" filename="textures/car_corona_white_diffuse.png" relativePath="true"/>
    <File fileId="12" filename="textures/corona_gren.png" relativePath="true"/>
    <File fileId="10" filename="textures/corona_orange.png" relativePath="true"/>
    <File fileId="14" filename="textures/interior.dds" relativePath="true"/>
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  <Materials>
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      <Emissivemap fileId="12"/>
      <CustomParameter name="blinkOffset" value="0 0 0 0"/>
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    <Material name="edge_color000255" materialId="17" ambientColor="1 1 1">
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    <Material name="corona_orange_mat" materialId="21" ambientColor="1 1 1" alphaBlending="true" customShaderId="5" customShaderVariation="BILLBOARD_TURNLIGHT">
      <Emissivemap fileId="10"/>
      <CustomParameter name="blinkOffset" value="0 0 0 0"/>
    </Material>
    <Material name="mirror_mat" materialId="33" diffuseColor="0 0 0 1" ambientColor="1 1 1" cosPower="50" specularColor="0.1 0.1 0.1">
      <Reflectionmap lodDistanceScaling="0.5" viewDistanceScaling="0.5" type="planar" scaling="1" refractiveIndex="10" bumpScale="0.1" shapesObjectMask="2147483647" lightsObjectMask="4294967295"/>
    </Material>
    <Material name="edge_color000255" materialId="28" ambientColor="1 1 1">
      <Texture fileId="2"/>
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    <Material name="car_corona_red_mat" materialId="30" ambientColor="1 1 1" alphaBlending="true" customShaderId="5" customShaderVariation="BILLBOARD">
      <Emissivemap fileId="7"/>
      <CustomParameter name="blinkOffset" value="0 0 0 0"/>
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    <Material name="car_corona_white_mat" materialId="25" ambientColor="1 1 1" alphaBlending="true" customShaderId="5" customShaderVariation="BILLBOARD">
      <Emissivemap fileId="4"/>
      <CustomParameter name="blinkOffset" value="0 0 0 0"/>
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    </Material>
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  <Shapes externalShapesFile="Gtr.i3d.shapes">
  </Shapes>


  <Dynamics>
  </Dynamics>

  <Scene>
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      </TransformGroup>
      <Light name="frontLightSpot" translation="3.63946e-08 0.76882 3.0459" rotation="0 180 0" visibility="false" nodeId="61" type="spot" color="0.9 0.9 1" emitDiffuse="true" emitSpecular="true" decayRate="1" range="40" coneAngle="70" dropOff="1"/>
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      <TransformGroup name="brakeLights" translation="0 -0.176 -0.132952" visibility="false" nodeId="67">
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      <TransformGroup name="reverseLights" visibility="false" nodeId="70">
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        <TransformGroup name="player_skin" translation="5.16988e-28 0 0" nodeId="79"/>
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      <TransformGroup name="turnLights" visibility="false" nodeId="82">
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</i3D>
