Version 2.0.0.2
An unloading point for silage was set up at the port and the ships changed
Fields were changed slightly
Forest was enlarged
BGA silos would be changed
BGA bunker filling quantities and consumption changed
Filling amount from slurry tank
Church tower clock Works with in-game time
Cowshed would be a bit bigger Duchfahrt also for Silagewagen
Self-propelled crane for timber loading (port) no longer wriggles
Street signs no longer flickering
small shelter at the Schaafen was added
Edited version 2.0.0.1
Was changed:
Hofsilofüllmenge to 3,000,000
Hofsilowände (silage / manure) renewed and adapted.
Corrected chicken gatter.
Automatic gates to the cow and Schaaf pastures
Fixed road collisions for helpers.
Harbor barrier trigger changed, no opening of AI traffic anymore.
Landmaker dealers have been changed some triggers.
Wool / Weaving acceptance point changed.
Wind turbines were all removed because you can place them now.
Biogas plant (BGA) bottom plate removed and inserted and adapted new bunker.
Names changes of some unloading points.
Unloading point (Quaffbeer) renewed and adapted.
Unloading point (Giants Mill) renewed and adapted.
New unloading point added (Twin Cannons)
New lighthouses inserted with other light
Harbor crane and ship inserted on spline.
Hintergundberge inserted and adjusted the visibility in the XML.
Pigs / pigs feeding trough and straw tarp corrected.
Grass texture and dirt roads renewed / adapted.
Traffigspline Corrected.
Seasons Mod adapted to new buildings.
Road texture changed.
Street guard posts inserted.
Road signs and signposts zt. newly inscribed inserted.
PDA was renewed and adapted as much as possible.
and some more stuff.
To play the Zip must first be unpacked because Credits / version changes and PDA were included
Credits:
Modell: Giants 2009/Update 2017 Fullpowershift Edited by me
Textur: Giants
Script: Giants
Idee / Konzept: Giants/Fullpowershift/XaaD