This is an edited version of Goldcrest Valley. Some things have been moved, more objects have been added and a few areas opened up.
ADDITIONS | FEATURES V4.0.0.0:
Farm Silo’s now store everything but woodchips.
Added FuelTank at the main farm area for refueling.
Revamped the farm area.
Revamped farm silo’s to make them appear to be able to hold everything but woodchips.
Major adjustments to terrain and vegitation (still needs more adjustments).
Fixed Fill limits on all silos/holding areas. I couldn’t remove the fill limit so I just increased it to an insane amount it
default to 2147483647L.
Integrated the mod Placeable Refill Tanks (by GIANTS Software) mod is not needed.
Intergraded mod Chopped Straw For Harvesters (by: webalizer).
Added Seeds and Fertilizer placeable already on map.
Added 4 Water Pump stations one at each animal area and one at Main Farm.
Added 2 additional cow silo’s.
Moved cow zone to farm area.
Moved sheep zone to farm area.
Moved pig zone to farm area.
Old sheep and pig areas are now open fields to be used for whatever.
Field’s have less perfection to make them feel more realistic (needs more work).
Added modded placeable’s (Workshop, Pole Barn).
Field 24 is set as player owned.
Added pig food sell point at pig zone.
NOTE:
The current PDA map is updated but still needs a little work.
FUTURE PLANS
Finish tweaking pda_map_H.
Remove silo limits all together.
Changelog:
Version 6.0.3.0
Store Image fix
Terrain fix
Version 6.0.2.0
Store Item Fix
Version 6.0.1.0
All new map from scratch.
Added German text (Google translate sorry if not accurate).
Version 5.0.6.3
1. Changed food buying/selling point and location at Mary’s Farm.
2. Ability to buy grass, chaff, pigfood, manure and forage at Mary’s Farm.
3. Added Changes to pad_map.dds
4. Adjusted terrain and vegetation in a number of places.
5. Fixed farm silos not accepting some crops.
6. Added grass storage to farm silos.
7. Added pigFood storage to farm silos.
Version 5.0.5.3
1. Added Open gate sounds
2. Added Pig food storage silos.
3. Changed Pig food buying point and location (Mary’s Farm).
4. Correct field 28 buying trigger.
5. Fix floating tree by field 28.
Version 5.0.5.2
1. Added Open gate sounds
2. Added Pig food storage silos.
3. Changed Pig food buying point and location (Mary’s Farm).
4. Correct field 28 buying trigger.
5. Fix floating tree by field 28.
Version 5.0.5.0
1. Relocated Chicken Zone.
2. Expanded Cow Zone.
3. Added Animated Gate Cow Zone (Will Extend To Other Animal Zones).
4. Corrected Some Floating Objects.
5. Redone All Animal’s Navigation Meshes.
6. Extended Train Cars (x2 Of Each Car).
7. Reworked More Of The Terrain.
8. Added Flood Lights To Cow Silos, Farm Silos, and Fuel Tank (Placeable Items).
Version 5.0.2.0
1. Corrected shader issue with Water Tanks (Thanks blackmeistro).
2. Fixed some correction’s with farm storage silos.
3. Corrected Pig manure area (Now in correct spot).
4. Fixed railroad cranes.
Version 5.0.1.0
1. Fixed some correction’s with farm storage silos.
2. Correct Pig manure area (Now in correct spot).
3. Fixed railroad cranes.
Version 4.0.0.0
1) Added pig food sell point at pig zone.
2) Adjusted more of terrain for the fields.
3) Field 19 is no longer player owned (emails I got said owning too many fields at start made it too easy).
Version 3.0.6.0
1. Fixed floating rocks.
2. Fixed Pig floating zones.
3. Fixed Sheep floating zones.
4. Fixed field(s) 27, 19, 14 and 15 Ha/Acre’s & price.
5. Fixed some bad tree placements.
6. Corrected more of the terrain and vegetation.
7. Added Fields 24 and 19 as player owned.
8. Fixed Gold Nugget placement.
Version 3.0.0.0
1) Fixed remaining floating bushes.
2) Adjusted more of the terrain and vegitation.
3) Revamped the Farm Silo’s.
4) Farm Silo’s now store everything but woodchips.
5) Added Chopped Straw For Harvesters mod (mod not needed for scripting to work).
6) Added pda_map_H (still needs a little work)
7) Field’s have less perfection to make them feel more realistic (needs more work).
8) Replace permanent structures with placeable ones.
9) Added modded placeable’s (workshop, vehicle shed).
Version 2.0.0.0
1) Fixed floating bushes.
2) Moved sheep zone to farm
3) Moved pig zone to farm.
4) Left the old pig and sheep zones as an open field.
Version 1.1.0.0
1) Revamped the farm area.
2) Moved cow zone to farm area.
3) Adjusted a few fields.
4) A lot of terrain changes.
5) Changed farm buildings.
6) Added a temporary PDA Map (Not fully to scale).
7) Added 2 additional cow silo’s.
FEATURES V1.0.0.3 Beta:
Storage Silos currently for the following fill types (located near the Cow Zone) Also note that the fill levels are displayed in the sell/expenses menu:
wheat_windrow
grass_windrow
chaff
straw
silage
forage
manure
Added FuelTank at the main farm area for refueling.
Added a few more water foutains near the animal zones.
Moved the main farm silos to make more room.
Adjusted some terrain and vegitation (still needs more adjustments).
Fixed Fill limits on all silos/holding areas. I couldn’t remove the fill limit so I just increased it to an insane amount it default to 2147483647L.
Workshop placeable already placed (Main Farm).
Pressure Washer placeable already placed (Main Farm).
Integrated the mod Placeable Refill Tanks (by GIANTS Software) mod is not needed.
Added Seeds and Fertilizer placeable already on map.
Added an addtional storage shed placeable.
Added 4 Water Pump stations one at each animal area and one at Main Farm.
FUTURE PLANS:
Mixing Stations. (Currently the .lua script is giving me issues).
Replace/update PDA_Map.
Much more as time goes on.
CHANGE LOG V1.0.0.2:
Fixed Silo fill limit.
Fixed Terrain detail of areas changed. (was showing wheat).
Fixed more terrain details.
Revamped more of the Farms Silo area.
Added Workshop placeable already on map.
Added Pressure Washer placeable already on map.
Integrated Placeable Refill Tanks mod (by GIANTS Software).
Added Placeable Refill Tanks placeable already on map.
Added an addtional storage shed placeable.
Added 4 Water Pump stations (by skeleton) one at each animal area and one at Main Farm.
CHANGE LOG V1.0.0.3:
Fixed Railroad Cranes.
Increased the height of water pumps so all default vehicles can fit underneath.
Changed Storage silo textures to blue to make it easier to tell the silos apart.
Fixed Storage silo trigger for wheat_windrow / barley_windrow also now works in conjunction with the map.xml file.
Changed more terrain and vegetation.
I love this map and what you’ve done thus far. I was disappointed in the broken craine but i’m sure you’ll work that out so thanx in advance. I have a special request…could you PLEASE put lock straps on a shorter (no more than 8m in length) log cars and some kind of log unloading areas for loading logs onto the trains at the isolated terminals? For example, the terminal where both trains begin, there needs to be a log loading area off to the side and the crane extended somehow. Otherwise i have to get my tractor on one set of tracks just to unload inbetween the trains. The other terminals have log unloading areas but no loading areas.
Just for my 411, where can i deposit straw in the animal pens (i.e. pig pen by the silos at home area)? And finally where is the straw hay storage areas? I’m surprised there isn’t one by the house unless I just dump where I feel like it then set up a conveyor to collect when needed. Please advise. Thanks again 🙂
Habe das Entladen an den Silos nun hinbekommen.
Oben sind makierte Flächen an den Silos,bei den Lucken,dort das Überladerohr hin ausrichten und es überlädt.
Have the unloading at the silos now hinbekommen.
Above are makierte surfaces at the silos, at the hatches, there the Überladerohr align and it overloads.
The Helper at Field 15 is not working properly. He stops in the middle of the field and turns around, can there be any other elements there ???
The helper at Field 15 is not working properly. He stops in the middle of the field and turns around, can there be any other elements there ???
Greetings from Germany
does not work in multiplayer, why? I’m trying to put it in my game server and in the client tells me that I miss the mod, but the same I put it in both the server and the client! can you help me? thank you.
I love this map and what you’ve done thus far. I was disappointed in the broken craine but i’m sure you’ll work that out so thanx in advance. I have a special request…could you PLEASE put lock straps on a shorter (no more than 8m in length) log cars and some kind of log unloading areas for loading logs onto the trains at the isolated terminals? For example, the terminal where both trains begin, there needs to be a log loading area off to the side and the crane extended somehow. Otherwise i have to get my tractor on one set of tracks just to unload inbetween the trains. The other terminals have log unloading areas but no loading areas.
Just for my 411, where can i deposit straw in the animal pens (i.e. pig pen by the silos at home area)? And finally where is the straw hay storage areas? I’m surprised there isn’t one by the house unless I just dump where I feel like it then set up a conveyor to collect when needed. Please advise. Thanks again 🙂
Google translater : )
Thanks for the great farm, have always looked for something where everything is central.
The launch vehicles are also well chosen and very efficient.
Only I would like to know how I feel the farm silos with the harvested fruits.
Otherwise very satisfied and thanks
Greetings from Germany ; )
Habe das Entladen an den Silos nun hinbekommen.
Oben sind makierte Flächen an den Silos,bei den Lucken,dort das Überladerohr hin ausrichten und es überlädt.
Have the unloading at the silos now hinbekommen.
Above are makierte surfaces at the silos, at the hatches, there the Überladerohr align and it overloads.
The Helper at Field 15 is not working properly. He stops in the middle of the field and turns around, can there be any other elements there ???
Greetings from Germany
The helper at Field 15 is not working properly. He stops in the middle of the field and turns around, can there be any other elements there ???
Greetings from Germany
does not work in multiplayer, why? I’m trying to put it in my game server and in the client tells me that I miss the mod, but the same I put it in both the server and the client! can you help me? thank you.
ther is a big fail in cow silo cheff spilling out on the other side 🙁
need to fix cow silo